@bonkmaykr So I was reading your blogpost on your commitment to ethical business practices and I thought that I could make some suggestions:
>Publishers eventually give up and move onto the next money printer. I'm a huge WipEout fan, but SCEI doesn't make those anymore...a game series dies and it's legacy entries are all that's left
To prevent a franchise from dying, the best thing to do (imo) is to release the characters, settings, lore, etc under the public domain or to have a very lax fan-game policy where even commercial games are allowed (think Touhou). If one thing is to be "open-source", I think the franchise itself should be the one.
>Unfortunately, our early releases will still be proprietary for a limited period of time. There is sadly an increasing number of small shovelware publishers under fake names that recycle software from Git repositories or dump bytecode from projects and repackage them to sell for a quick cash grab, without any of the rights you ought to have.
You can simply have the code be open while having the assets being proprietary. Anyone using your code but with different assets would effectively have a different game all together.
If you are concerned about shady forks destroying your reputation, the 3-clause BSD license prohibits products from claiming that you endorse them and the zlib license requires that all modified copies to be plainly marked as such. To prove that the original code came from you, you can use pre-release builds along with Git commit time-stamps as proof.
WHO and European Commission Launch AI System to Monitor Social Media and Online “Misinformation” in Real Time
https://reclaimthenet.org/who-eios-ai-surveillance-public-health-monitoring?utm_source=fediverse
Unions Sue Trump Administration Over AI-Driven Social Media Surveillance
https://reclaimthenet.org/unions-sue-trump-administration-over-ai-driven-social-media-surveillance?utm_source=fediverse
So I finally got around to playing and beating Ace Combat 7. I got the Switch version despite having it on PC for a while only because I currently don't have a computer powerful enough to run it.
The game taught me that military prison is worse than slavery. I don't know how accurate it is to real life military prison, but imagine dealing with a nasty commander, captain, general, coach, or drill sergeant and they still treat you like absolute shit even if you done everything right and get put in extremely dangerous missions where you can't even defend yourself. Again, I don't know how accurate this is, but it's something that I hope never happens to me.
Also, why can't our wars be like the ones in Strangereal? I'm not a fan of war in general, but I would rather live in a universe where a country declares war because they had a sperg-out over a foreign country building a space elevator in their continent, than to have shitty, endless proxy wars.
However when it comes to the actual game, it's good, but I feel like they've abused the realistic clouds way too much. I know that they need to introduce something to keep that sleeping series relevant, but I feel like they overdid it. It just feels like they are just showing what they can do in UE4 and the effect wears off quickly. Other than that, I feel like the game is a good revival to a a series that seriously needed it.