These are public posts tagged with #decompilation. You can interact with them if you have an account anywhere in the fediverse.
Mario Party 4 becomes the GameCube's FIRST #decompilation
https://www.youtube.com/watch?v=zdH_fKXSZ4c
Decompilation of Star Fox 64 is 76% done
I don't even care about a PC port (although it would be nice). I just want to see ANY hacking tools available for the game. The only notable Star Fox 64 mods have been ones for Ocarina of Time lol. I'd love for my favorite game to have custom levels. I imagine that people who really enjoy Mario 64 and Ocarina of Time have a heyday with all the cool mods people make for that... I can only hope SF64 gets anywhere close to the same treatment!
I guess if you have any knowledge of decompilation or want to look into it, here is the github!
Decompilation of Starfox 64. Contribute to sonicdcer/sf64…
GitHubThe Legend of Zelda: Twilight Princess Decompilation: https://github.com/zeldaret/tp #linux #linuxgaming #update #foss #zelda #twilightprincess #decompilation
Decompilation of The Legend of Zelda: Twilight Princess…
GitHubI went down a deep rabbit hole (and I'm still falling). It started out with the idea of trying to compile #Uxntal into LLVM IR (and maybe WASM). Now I've jumped ships mid-course and changed to C as a target; I will probably, out of sheer perverseness, do Fortran as well. So this is decompilation of a stack-based assembly language into a non-stack-based higher-level language.
It's one of these "how hard can it be?" things.
The answer in short is, it's impossible; but there are degrees of approximation, and they are increasingly difficult. So it's a lot of fun.
Ocarina of Time has been fully decompiled into human-readable code - Enlarge / Artist's conception of voders staring in awe at the raw C cod... - https://arstechnica.com/?p=1816778 #reverse-engineering #gaming&culture #decompilation #ocarinaoftime #zelda
Unspooled C code could eventually lead to PC ports,…
arstechnica.com