Interesting post from an old indie game dev I saw a while back about why he refused to use later DirectX versions.
https://www.positech.co.uk/cliffsblog/2008/06/11/why-use-directx7-and-dead-links/

"Thirdly, DX7 means everyone who buys the game will have drivers that support the game. I don’t need to package the game with the directx installer or worry about such things. Some people playing indie games on laptops have very low spec cards, and you are best off sticking with DX7 if you can. A LOT of casual games use DX7."
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@pawlicker If the point is compatibility then just use OpenGL

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OpenGL 1.0/1.1 probably has some of the widest compatibility out there tbh. Just, the only problem is it lets you target machines so old that there's a good chance some card powerful enough to run the game has the possibility of shit or non-existent opengl support.

Ofc, that doesn't really matter all that much if you're sane and not trying to make games for hardware older than the Bush administration.
@GD5426 @applejack if I did it'd be for a meme obviously and I'd probably go directdraw instead tbh
@pawlicker @applejack @charliebrownau its funny because mactoddlers cant even use opengl now without workarounds haha. at least with steve jobs around apple wasnt a total dumpster fire
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