I've been sick so progress has been slow, I ended up completely reworking the timers though for easier frame-rate independence. I'm also ditching the multithreaded setup but might come back to it. I'm queueing game ticks to process every frame based on time spent instead, not unlike most game engines anyway i.e. Source
So stupid description. Find on web https://www.diningandcooking.com/1720629/so-stupid-description-find-on-web/ #StupidFood
CEO Canithesis Interactive, sysadmin Worlio LLC
wipEout and THE FINALS fan
UNIX enthusiast, Java / C# / C++ Dev
Old computer freak.
Missouri, United States
I made the Firestar Mod Manager for Playstation Vita. Currently working on a danmaku shooter.
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