The 8-bit era was just one generation too early for enjoyable flight simulators. The fun ones only started appearing in the 16-bit era, because the ability to render 3d graphics in real time is a requirement, and the best the 8-bit computers could do was... limited to say the least.
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Compare to 16-bit flight sims. Sure, the graphics are old, but the graphical step between 8 and 16 made the difference between a simulator that's mostly played on its gauges and couldn't depict much more than an horizon, and a game that could depict buildings, objects, boats, other planes...
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@guizzy
IL-2 had enough details to depict everything you need to see in a flight simulator.

m.youtube.com/watch?v=5gALATcn

Same thing goes for racing games since days of NFS underground 2.

There comes a point, where more details are just not necessary, and the game looks just fine.

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