Does someone in here understand KSP modding?
I mean, enough, to recommend me a hardcore modlist.
@Corfiot
Trying it now.
The tech tree is full of empty categories (I had to fuck up somewhere), but I think it still should be playable :D
@Corfiot
Yes, but I seriously couldn't care less until at least science is added.
@Corfiot
On the other hand, the colony system, if implemented correctly could finally make rovers and planes useful.
And that sounds amazing.
@Corfiot
Are you looking forward to KSP2 sandbox?
@Corfiot
Oh... space engineers.
That game had so much potential, but all of that physics beauty is lost without purpose. -_-
@Corfiot
It would have been better if they hired me...
Stupid czech game studio... -_-
I'd recommend no life support, outer planets, no hardcore sim like realfuels/nuclear reactor propulsion/kerbin resizers etc and breaking endgame tech (like EPL).
Required mods for me: kis/kas if you like building & eva, vanilla+ part packs, scatterer, [x]science, atmosphereautopilot(if you dont like mechjeb's autopilot), CRP, distant object enhancement, dynamicbatterystorage, mechjeb, nearfuture* except nuclear, science-full-reward
texturereplaced and TUFX if you're into eye candy