Does someone in here understand KSP modding?

I mean, enough, to recommend me a hardcore modlist.

Your main choices early on are whether you want an earth-like sim or not. Then if you want outer planets for extra challenge or not. Then if you want life support (it makes midgame->endgame a nightmare). Then finally if you want game breaking endgame tech, like alcubierre drive and so on.

I'd recommend no life support, outer planets, no hardcore sim like realfuels/nuclear reactor propulsion/kerbin resizers etc and breaking endgame tech (like EPL).

Required mods for me: kis/kas if you like building & eva, vanilla+ part packs, scatterer, [x]science, atmosphereautopilot(if you dont like mechjeb's autopilot), CRP, distant object enhancement, dynamicbatterystorage, mechjeb, nearfuture* except nuclear, science-full-reward

texturereplaced and TUFX if you're into eye candy

@Corfiot
Trying it now.
The tech tree is full of empty categories (I had to fuck up somewhere), but I think it still should be playable :D

It's got placeholder techs for most mods, that's why.
Have fun! You know KSP2 is coming out soon, right?

@Corfiot
Yes, but I seriously couldn't care less until at least science is added.

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@Corfiot
On the other hand, the colony system, if implemented correctly could finally make rovers and planes useful.

And that sounds amazing.

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Sounds exciting. I could build a flying colony :-p
I have purposefully NOT watched the hype videos much, I just want to see it first hand when it comes out. I enjoy planning things and building things. My other fav games are space engineers and modded minecraft.

So, yes, I'm looking forward to KSP2 sandbox 😈

@Corfiot
Oh... space engineers.

That game had so much potential, but all of that physics beauty is lost without purpose. -_-

They're just now adding an events controller and battle AI to add to NPCs in space engineers. NPC mods are also pretty good. I'm currently playing Empyrion and its NPCs are rather wooden (I'm just starting out). I think SE NPCs will be better if they put some hand-crafted bases and locations with the scenario utils they already have. We shall see.

@Corfiot
It would have been better if they hired me...

Stupid czech game studio... -_-

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