@King_Porgi @Shadowman311 i spent most of the day playing Xbox 360 Minecraft with family, very comfy outside of the distinctly male territorial disputes.
@bleedingphoenix @Shadowman311 i was a bfbc kid. that or gears of war coop. mainly just coop. now i do exclusively coop survival outside of the isle
@King_Porgi @bleedingphoenix I played all kinds of shit, used to be able to go at it for hours, now I play for an hour and just feel bored.
the magic is gone

>early 2010s gamer bloomer

>destructible enviroments look super cool!
>"whoah, that's a cool old game! I should play it!"
>gameplay is at it's peak
>no microtransactions
>few bugs that were gamebreaking, most were harmless or funny
>less of a hellhole DRM / denuvo shitpit with optimzation problems

>mid 2020s doomer

>My favorite game franchises are all shit
>has played all the old classics to death in his favorite genre to the point he just stares at the title screen
>Another fag forced into the game I have to deal with, can't even kill because devs get angry
>gameplay is the same from +10 years ago, grossly recycled, and even worse
>instead of making the games fun to play, any AAA release is bloated with "content" so you buy microtransactions and waste your time doing busywork
>said something racist 10 years ago? not only are you out of a job, but every video game you own is now gone

@Tactical @King_Porgi @Shadowman311 @bleedingphoenix
This was "the future of gaming"...
Well, I am here 16 years later... WHERE IS MY PHISICS IN GAMES?

@LukeAlmighty @Tactical @King_Porgi @Shadowman311 @bleedingphoenix I remember my disappointment with Battlefield 3 like it was yesterday. It was the first and last time I really bought into the hype for an upcoming video game. That was in 2011.
The marketing materials promised the most realistic destruction physics ever. I had never played a Battlefield game before so while waiting for the release of BF3 I tried out Battlefield Bad Company 2, to this day one of the most fun campaigns I've played and the multiplayer was fun too, and the destructible buildings impressed me enough to become even more hyped about BF3.
Then BF3 finally released, and while the multiplayer was fun it actually seemed like there was less destruction compared to BFBC2. The campaign was also nowhere near as fun as BFBC2, not that anyone else ever cared or even played the campaigns, it was all about owning noobs in multiplayer.

In my search for the most impressive destructible object physics in games the best I found at the time was for a shitty game called Red Faction Guerrilla, everything else about the game was mediocre at best.
@LukeAlmighty @BitterPill @Tactical @King_Porgi @Shadowman311 @bleedingphoenix Could those fun physics be recreated by indie devs? A lot of those cool things in older games like that are often proprietary tech that AAA just forgets nowadays.

@berkberkman @Tactical @BitterPill @King_Porgi @Shadowman311 @bleedingphoenix
I doubt a single individual could. While there will be plugins for the models themselves, I am quite sure, that the environments requite a ton of additional care to manage the properties correctly.

But I am not a dev.

@berkberkman @Tactical @BitterPill @King_Porgi @Shadowman311 @bleedingphoenix
Not to mention, there is always "that one guy" who can write an OS by himself... So you never know.

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