@rlier23 “Wokeness isn’t that bad in bg3”

That’s the game where your male character gets lovingly sodimized by a bear, yeah? And they made a big deal out of that feature in the marketing? Id hate to see what this guy thinks IS bad
@jimmybuffettfanaccount @rlier23 You have to intentionally look for bear sex. Thats not a defense though, It shouldn't be in the game but the vast majority of people wont be making the deviant choices that lead to bear fucking.
@Paleloon @rlier23 You advertise your game as a bestial sodomy simulator, people will remember your game as a bestial sodomy simulator. If you were excited for the game and didn’t want to be the kind of person who plays bestial sodomy simulators, I’m sorry life went that way for you.
@jimmybuffettfanaccount @rlier23 I had intentions to play it until i saw how gay it was then i just decided to not even bother pirating it and just wait for a better game

@Paleloon @jimmybuffettfanaccount @rlier23 Someone posted this review earlier, it’s a pretty comprehensive look at everything right and wrong with the game.

https://www.youtube.com/watch?v=fkKHAa9FiZ0

TL;DR the character creator is as bad as we heard, the story is good for 2 acts then drops it in the 3rd, the combat is fixed-up 5E that doesn’t maintain a good balance. The wokeness is more of a constant nuisance for “noticers” than outright shoved in your face, except for some nearly unavoidable gayness.

I’m skipping, I’m not desperate enough for a time sink to put up with that. There’s some returning characters from BG1&2, but I’m at the point where I can let old favorite franchises go, I don’t need to inflict Current Year sequels on myself.

> The wokeness is more of a constant nuisance for “noticers” than outright shoved in your face, except for some nearly unavoidable gayness

Looking at screenshots and videos, every woman in the game is manfaced hideous, including the woman on that video's thumbnail. I find this more offensive than the bear

@udongle @rlier23 @Paleloon @jimmybuffettfanaccount Yeah he calls that out specifically, at 14:17

That’s kind of what I mean, everyone can tell that the female appearances in modern games feel wrong, but you can’t always put a finger on it. You have to notice, or have it pointed out, that they elongate models’ faces to be more masculine without doing any other work.

In times past that might be simply a unique character design. But in Current Year it’s clear that it’s an intentional effect, to uglify women and to normalize the tranny uncanny valley.

@PunishedD @udongle @rlier23 @Paleloon @jimmybuffettfanaccount Someone said it has something to do with them mocapping shit now vs just animating it. Aloy from Horizon had the same issue. All the BG 3 stuff was apparently mocap of the voice actors as well.

@SettlerLife @udongle @rlier23 @Paleloon @jimmybuffettfanaccount BS. They publicize the RL model’s faces too, and they’re conventionally attractive. If your mocap rig is working right, you should get conventionally attractive proportions, not the Aloy face or the masculine jawlines in BG3.

If you are an artist working on a game, and you look at your finished product and it looks that bad, you don’t say “whatever lol” and ship it. You go into your 3D rendering software and spend a day un-scrunching or un-stretching your model.

@PunishedD @udongle @rlier23 @Paleloon @jimmybuffettfanaccount Actually I should elaborate, as an artist when you work on something for hours and hours straight you lose the ability to notice issues with it as it just blurs in your mind. You also get very frustrated and tend to jump at the chance to go "fuck it, we're done here! New thing!" Being able to take a step back and approach things fresh tends to help alleviate that but people in game asset and SFX are usually being worked to the grindstone with deadlines and often don't get the chance. Like some of this shit is choices like sticking a frizzy hair mulatto on the cover of a thing but a lot is also the product of turning art into gig-economy tier shit.
Follow

@SettlerLife @rlier23 @udongle @jimmybuffettfanaccount @Paleloon @PunishedD
Well, yes and no.
The entire point of mocap is to cut the artist out of the process. It is an automated machine, that takes points on model and points on actor, and uses both to generate movement.

If your mocap process results in deformed base, it is a technical issue, and has to be solved before artists even get involved.

Sign in to participate in the conversation
Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.