I'm always kinda surprised that Factorio is so popular with developers, given that it's basically "technical debt, the game!"

what if your technical debt was represented visually and sometimes got you killed?

NOW THAT'S A GAME!

although I guess it's like that quote about how techies are into pen & paper RPGs because of the fantasy of having a clearly explained quest that they can actually complete

the big draw of factorio is not that it's a giant spaghetti pile of technical debt of your own making... it's that you can spend an hour of intense work FIXING that technical debt. that's the unrealistic fantasy this game is providing

game: this factory is technical debt in visual form. every conveyor belt is placed in such a way that made sense hours ago but now is nothing but a blight on your dreams

techie gamers: why would I play this?

game: and you get to fix it without any meetings

techie gamers: THIS IS THE BEST GAME EVER MADE

bad idea:
I'm gonna get some other devops and we're gonna play a longform factorio multiplayer game together.
we're going to have a jira, proper change management, daily standups, multipart epics to track our long-term deliverables, and set up pagerduty so that we can be alerted when there's a biter attack that needs immediate attention.

Follow

@foone
As a QA person, I hate the idea of having to test the factory parts to prevent future clogging up with bad imputs etc intensely.

- Your iron gear production is missing input filter
- Don't forget to add an output for trashy input
- The low input alarm is triggered when input is completely dry (too late)
- the format is not easily copy-pasteable
- The location doesn't allow for further expansion

Sign in to participate in the conversation
Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.