In 45 years it's gonna be mainstream and everyone will be missing the point, that's the only difference between such works and more currently mainstream ones

RT: https://poa.st/objects/bcbf4651-3f23-4030-94b1-aed8a16cf8b0
@Dicer @Type_Other I didn't play DS, what *was* the point? I assumed based off of trailers it was something really dumb and ham fisted talking about human connection
@merchantHelios @Dicer I'm only about halfway, but off the top of my head most directly are things like the sense of duty or obligation to do work one doesn't believe in, but that others insist is necessary. The chemical side of the feeling of productivity from working, the gamification of work. The biology of feeling connected. The upkeep of connections between humans like with physical bridges, and the heavenly inverted bridges (rainbows) which connect the dead.

A little deeper is dealing with death, including handling stillbirth as a man. Coping with loss and grief, but also the commodification of human bodies, and others de-personifying the fetus you're taking care of as not a real person. There are a lot of little wordplay connections (look up "rainbow baby"), and hand imagery everywhere with the invisible dead explicitly connecting to the world of the living by making handprints; for some like stillborn children, handprints are the only impression they leave behind.

I can't give a full picture yet, but it's been a great experience with very creative gameplay elements I've never seen before.
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@Type_Other @Dicer @merchantHelios
I'm glad you liked it, but the only loss I felt was loss of time from playing the game :D

Well, there was one mission with a twist that kinda made me melancholic, but the game itself felt like an obligatory segment between cutscenes. And the cutscenes were mostly not worth it.

Also, I didn't finish. I have no idea how far I got (I had unlocked exo-scelets and funny package mission, if that helps)

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@LukeAlmighty @Dicer @merchantHelios Some gameplay mechanics are fun as hell though, like navigating an invisible maze of nuke ghosts who you can only see while standing still, and who can only see you while you're breathing. Balancing movement, breath, and your rapidly-deteriorating grenades is always a thrill.

Also got a surprise mission to infiltrate a huge mule camp (timer started immediately, so no backing out). I left a poisoned decoy package to be caught by their scanners as bait, tried to run away, but slipped on a rock, so the baby started crying from the fall--leaving me hiding behind a boulder trying to be stealthy while soothing a crying baby. The mules rolled up in a vehicle so I stole it for ten seconds before getting peppered with electric spears. 10/10.
@Type_Other @LukeAlmighty @Dicer @merchantHelios The gameplay definitely wouldn't be for everyone but it managed to get me hooked enough to settle in.
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