@nikiboo
> "One of the things we saw is that gamers are used to, a little bit like DVD, having and owning their games. That's the consumer shift that needs to happen. They got comfortable not owning their CD collection or DVD collection. That's a transformation that's been a bit slower to happen [in games]. As gamers grow comfortable in that aspect… you don't lose your progress. If you resume your game at another time, your progress file is still there. That's not been deleted. You don't lose what you've built in the game or your engagement with the game. So it's about feeling comfortable with not owning your game."
It was their choice to keep all games chained to Uplay, even when bought on Steam. It was their choice to bind half of their games behind in game shops and even external events. It was their choice to be selling games at 130 dollars.
At some point, they had to see the writing on the wall. They are not selling games. And when I see they made a game, I am terrified of buying it inside of their CBT chamber. I got used to not owning their games.