I am seriously starting to feel a deep hate towards the concept of a game remaster.

Yes, I get it, when the game goes from an early 3D to a full phorotealistic experience. (Mafia might be a good example)

But most modern remakes literally just remove emotional intentional lighting, simplify animation, remove the 20 post-release patches and call it a day... In the better case. In the worse case, they also remove licensed music and change character models for uglier ones.

If a game came out since 2009 (The year, when photorealism in games got beyond the uncany valley), I am just not buying the remake. I want the original vision.

Crisis RTX remaster is literally missing a level, because they didn't want to bother the consoles with that "DEMANDING" shit.

The last of us didn't even come out on PC. Remake did. A remake, that completely reworked anatomy of the main character.

And when it comes to the removal of lighting, I AM NOT JOKING. Just take a look at the Until dawn. They always just temove the old lighting, and replace it with a "modern" one. And... They call it a day. But, when the original was created, each scene was payed huge attention to, in order to get a particular cinematic effect. That is why the remakes look like shit. Because you're comparing an artistic precision to a generalized solution.

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Ok, last screenshot just to get the point across.

Original: Art
Remake: Whatever the fuck is
considered a modern technology these days

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