Stellar blade has THE worst parkour controls I have seen so far, and if that wasn|t enough, the map design is so horrible, even the yellow paint cannot save it.

So far, the rest is ok, but this is such a horrible trend, and this game hits this combo spot on.

@LukeAlmighty I heard the gameplay was not...stellar. heh heh. The only reason that game is talked about at all is because western devs refuse to put attractive women in their games.

@WhitestTemplar
The dodge button is the same as spring button, so, when you have a small jump to make, I intuitively press sprint, it makes a dodge, refusees to jump right after it, and I just drop down the small hole.

@WhitestTemplar
But more importantly, I have a huge problem these days with games having ultra/realistic graphics, but in reality, just insanely confusing mesh of blurs that you cannot see the game through, I wrote about it several times in here already, but this picture should cover what I mean.

@LukeAlmighty I turn off the vast majority of post processing. I always turn off motion blur and any kind of film grain. Bloom can sometimes be nice, but it depends on the game.

@WhitestTemplar
That used to be the solution before Assassins creed, but the "eagle vision" fucked it all up completely, when devs realized, that players don|t actually have to recognize their environment, because they can use an alternative vision for game elements only instead.

@LukeAlmighty That was actually kind of a cool feature back in the day. Now it's a crutch.
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@WhitestTemplar
It was an understandable and kinda balanced solution to having individual targets in a crowd of NPCs. But now, it|s literally used for every possible gameplay element.

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