@Zergling_man I have wondered how long it would take to do a theoretical speedrun of the game. When only the main story was implemented, my run was about 6 hours. I've since altered the balance of everything quite a lot, though.
I have thought about a specific route one might take for a speedrun, it would be interesting to see one day.
Anyway, the sequence break in the mansion was found by complete accident and it locked up the game. That's the kind of thing I'm trying to avoid and why I changed the map slightly to prevent the softlock. If I can find the sequence break, I can make sure that it doesn't result in a softlock somehow else.
The map teleportation bug, more often than not, results in the player being stuck instead of going somewhere cool. I'm sure there is somewhere you could use the glitch to do something interesting, but it isn't worth the downside of the item being unusable for its intended purpose.
If there are glitches/exploits that are done more deliberately and they don't make the game
unplayable, I'll likely leave them in.