:blobfoxdrakedislike: being a skilled sneaky person
:blobfoxdrakedislike: casting invisibility
:blobfoxdrakedislike: wearing 100% chameleon clothes
:revblobfoxdealwithitfingerguns: calm spell

@icedquinn
Question 1: does calm work on all enemy types?
Question 2: wouldn't you have to recast calm over and over again? Wouldn't sneaking be easier?

I've never had a playthrough were I focused on illusion, so I've never managed to have calm/frenzy spells that would be higher levels than what I was fighting.

@alyx illusion is great fun except for later TES games hamstring it by tying everything to fixed level caps.

this kind of thing is why 'caster level + x' used to be a thing.
@alyx i want to say in oblivion this is circumvented through enemy level caps and being able to use the spell creator to create higher level illusion spells (at greater costs.)

in skyrim gg no re since there's no spell creator and you reach a point where there are never any higher level illusion spells to work with.
@alyx but to more directly answer; calm turns the npc completely passive until expiry so they won't care at all about seeing you or you raking all of the goods in the room in to your pocket in front of them IIRC. in skyrim it also disengages combat so if you do get seen you just :blobcatjustright: no u and disappear again.
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@icedquinn
I think it disengages combat in Oblivion too. At least that's what I noticed in some creatures.

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