the economy in TES games is whacked
they act like a hundred gold is a large sum
but if you enchant a knife with +1 back scratching its nominal value rises to like 2,000$

how tf does anyone buy these enchanted items

@icedquinn
Economy of TES games will always be whacked as long as dungeons respawn and you can basically make infinite gold if you play long enough.

@alyx a full yield of crops in an npcs garden is worth like 30gp because each watamelon is only worth 1

this means a knife of backscratching is like 66 watamelon harvests excl. tax
@alyx the only way to afford a house or anything of notable value IS from running dungeons :blobcatnotlikethis2:
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@icedquinn
The prices are what they are because they're made with the player in mind, not to make it look like a realistic world.

Enchanted weapons are expensive so the player can't buy one in early game. He needs to put work in learning smiting and enchanting to make them himself.

Houses are expensive so that the player can't buy one immediately, and when he's gathered up some gold, he'll have a tough choice as to what house to buy, or whether to buy one at all.

And selling watermelons or chopping wood makes little money so that the player can't easily get rich from those things. He needs to actually explore and do dungeons.

A lot of times people fail to understand the difference between what is canon in these games, and when things are the way they are just for gameplay reasons. Canonically, you can buy a house by being a farmer. But that would break gameplay, so in game, you the player can't do that.

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