@j And how many of those 800fps are AI generated, and how many are actually rendered?

>Building on the existing framework, Reflex 2 can "warp" the frame to a newer camera position, considering quick mouse movements while an algorithm fills in the missing details.

>As expected, this can introduce graphical anomalies, but Nvidia has addressed that issue through in-painting, which leverages a latency-optimized algorithm to paint in the missing details.

Not many, I'd assume.

>As such, Nvidia claims the RTX 5090 can run Valorant (without frame generation) at 800+ FPS with latency measuring under 3ms.

Isn't this literally just frame gen with a different name?
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@Alex @j
>Not many, I'd assume.
I think you'd assume wrong. Didn't Nvidia push out a demo where it showed a game running at 20-30 fps without DLSS, and over 200fps with DLSS 4?
This is all Nvidia is able to create now, smoke and trickery.

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@alyx @Alex @j >a demo where it showed a game running at 20-30 fps
That game clearly was not optimized at all if it can't hit 60fps on such a fast GPU...
Poor phrasing on my part - I meant "not many" in response to "how many are actually rendered".
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