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@sendpaws Fighting games don't* have this problem

*they do have this problem but you have to eventually prove yourself in person, and you don't get paid for winning

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@arc Oh that's why LAN tournaments lately have been embarrassments for streamers.

I'm talking not getting the amount of kills or hiding in battle royale modes, and on top of that there's a push for players to disable crossplay with PC gamers.

@arc @sendpaws
Cheating in fighting games is definitely possible and even practical, but the way you'd make money off of it is incompatible with the streamer impetus to be an attention whore. All you'd need to do is enter a moderate amount of netplay brackets and use a macro program to make hard inputs automatic with a 10% failure/fat finger rate, and you'd be undetectable.

Thing is, modern fighting games are WAY easier than old ones, so the benefits of having perfect, or even good, execution are much reduced. Cheaters have always been the dumbest troglodytes in any gaming community, and seeing cheaters in SF6 and Tekken 8 emphasizes how desperate they are for the game to play itself.

It's even more obvious when you consider modern fighting games usually have robust replay systems and a lot of mechanics which hard counter one another. Seeing somebody in SF6 Master rank who never does a Drive Impact except when his opponent does an unsafe heavy normal is a dead giveaway.
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