people said half life 2 gets better once you get to ravenholm

in fact, ravenholm is probably the only good part of the game so far imo

tbh it's reminiscent of duke nukem forever, except i had more fun with that game because it doesn't take itself seriously

@beardalaxy i mean ravenholm also showed off the most creative uses for the physics engine, dropping car traps, sawblades with gravity gun, engines with rotating blades as traps
it's a fun chapter because it's much more slower paced due to the enemy theme and lets you have fun with the gravity gun
of course after that i'd say the action picks up in nova prospect and on a reasonable difficulty level it can be quite fun as long as you know what you're doing

@lina the pacing and mood is just WAY different than the original half life and ravenholm is the closest its been so far. i just barely got to nova prospect, controlling the ant lions is pretty cool but there are a lot of..... questionable design choices.

@beardalaxy oh you bet, from the ammo capacity reduction to the slower movement, it's a completely different game compared to the first half life
but still, i like it for what it is, it was one of the first FPS games that had so many mechanics, even if they were sometimes used only once per chapter, vehicles, weaponized vehicles, physics manipulation from doing it directly via the use key and gravity gun to the crane, i think it's more of an interactive proof of concept than a game imho

@lina yeah it seems like if i had played it when it came out, or around that time, instead of in 2022 i might have enjoyed it more, or been more amazed by it. it's a technical showcase much more than it is a game. i think it's fair to say that the best thing that came out of half life 2 was the source engine itself. now with source 2, i wonder if the same fate will eventually befall half life alyx.

the first half life was more atmospheric, and i think it aged better because of that funny enough. half life 2 in this day and age has just felt like a generic action game in most places :P

when i say it's reminding me of duke nukem forever, it's mainly the vehicle sections. that's done a great deal to ruin things for me. i get that you know, they show off the physics and such, but they're hard to control when shooting at the same time and the physics sometimes work to the driving's detriment. it feels like the vehicles should have had a bit more weight to them.

there are other things too, like the design of some of the enemy encounters popping up right when you walk into certain triggers requiring you to approach combat in a certain way. or the times when you're just waiting for story segments to happen. these both weren't problems in the original half life because you were alone for the majority of the game, barring simple friendly AIs, and the game was pretty linear usually with just hallways and rooms, unlike half life 2 which has big open areas, so when enemies just spawn in it's way more noticeable and grating.

and the music.... let me tell you, nothing ruins the atmosphere more than 2000s era hollywood action movie music blasting when all i'm doing is moving a car with a magnet lmao.

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@lina (and a note about half life alyx, i have heard people with the same sentiment already, how it feels more like a playground for VR and how great/enjoyable VR can be, than it does a really stunningly good game, idk though i haven't played it and probably never will)

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