@lina the pacing and mood is just WAY different than the original half life and ravenholm is the closest its been so far. i just barely got to nova prospect, controlling the ant lions is pretty cool but there are a lot of..... questionable design choices.
@lina yeah it seems like if i had played it when it came out, or around that time, instead of in 2022 i might have enjoyed it more, or been more amazed by it. it's a technical showcase much more than it is a game. i think it's fair to say that the best thing that came out of half life 2 was the source engine itself. now with source 2, i wonder if the same fate will eventually befall half life alyx.
the first half life was more atmospheric, and i think it aged better because of that funny enough. half life 2 in this day and age has just felt like a generic action game in most places :P
when i say it's reminding me of duke nukem forever, it's mainly the vehicle sections. that's done a great deal to ruin things for me. i get that you know, they show off the physics and such, but they're hard to control when shooting at the same time and the physics sometimes work to the driving's detriment. it feels like the vehicles should have had a bit more weight to them.
there are other things too, like the design of some of the enemy encounters popping up right when you walk into certain triggers requiring you to approach combat in a certain way. or the times when you're just waiting for story segments to happen. these both weren't problems in the original half life because you were alone for the majority of the game, barring simple friendly AIs, and the game was pretty linear usually with just hallways and rooms, unlike half life 2 which has big open areas, so when enemies just spawn in it's way more noticeable and grating.
and the music.... let me tell you, nothing ruins the atmosphere more than 2000s era hollywood action movie music blasting when all i'm doing is moving a car with a magnet lmao.
@lina for me the game was totally silent and then i started moving the magnet around and it's like, vaguely reminiscent of those anti-piracy commercials that had pirated music xD
@lina i don't know if i just didn't notice it in half life or if they just used those tracks better than they did in half life 2. the music in half life didn't really stick out to me like it has in 2, so i didn't pay that much attention to it. maybe it was just quieter in the mix or something??
@lina interesting, i didn't play it modded or anything, just straight up gold source. so maybe there were times the music just flat out wasn't playing.
funny enough though i actually didn't mind xen that much. i know my tastes in games are pretty weird and sometimes very particular, so it's probably just a me-thing xD
i turned off the music in alan wake, for instance, because it just sounded too much like generic horror music and i was just not really invested in the atmosphere. i started liking the game a lot more after i did that. perhaps silent hill has spoiled me!
@lina i got black mesa in the autumn sale or something, i plan on playing it eventually because it seems like a pretty good recreation. i've heard some complaints about it, but for $5 i figured i'd at least get my money's worth.
@lina i rarely play games more than once. i'll really only do so if it's a short game that i really like, or if it has been updated in some way (i'll play portal rtx when that comes out, i'm going to be playing a overhaul mod of breath of the wild pretty soon here, etc). so maybe it's right up my alley.