@dommymommy game design. Not really programming, but getting into the nitty gritty of what makes a game good. The systems at play, the way the artwork influences the player, the story and the soundtrack, all of that stuff. Basically GDC but in a class from 1 guy instead of a conference with a lot of guys. It would be fun to have the students, for the final or something, talk about their favorite game and what makes it work so well to be a good game, to show them that even though there is a lot of science behind it, people will still have different tastes at the end of the day too.