When games that are live service, or rely heavily on servers get cut off, they should at the very least release the server code so others can continue hosting it.

they usually can’t

@emilis commercial software tends to buy a lot of other commercial software or use servers with corposhit licenses. so if your servers use something like neo4j's clustering, you can't even use the code because you'd have to get a corposhit license to even use the database.

lot of games used to use scaleform, speedtree etc, which they definitely can't distribute.
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@icedquinn @emilis never really thought of it that way.

Nothing stops devs from just adding a LAN mode to their game in the first place though, that way people could at least play over vlan and stuff still. But muh piracy.

@beardalaxy @emilis if its a lobby based game sure. lobbies are just dedicated servers being hosted by an autoscaler and an orchestration layer.

@icedquinn @emilis I'm still mad they shut down Blacklight Retribution on PC but never brought over p2p from the ps4 version. Like wtf.

@beardalaxy @emilis i heard they got screwed really hard by their asian publisher.

something about a return clause when the publisher gave up, so the publisher kept like literally 1 server up out of spite, just so it wouldn't trigger the clause.

@icedquinn @emilis there are no servers up. There is 1 guy that pushes updates to the ps4 version to rotate a couple items around so it looks like it's still active and you can still purchase everything on that version. The game would still work 100% without that though, as long as PSN is up.

All the rights were given back to the devs but they stopped hosting servers because not enough people were playing. Seriously all they had to do was port over the ps4 p2p and they could have let it run by itself through Steam.

They said they were going to focus on new projects and have done quite a lot of work since then on random stuff like call of duty and the ps4/xb1 ports for a hat in time. Just a shame that they have pretty much completely forgotten about the game that is their company's namesake. Hardsuit Labs.

At the very least, they haven't issued a takedown or anything to the guys trying to reverse engineer the servers. They don't let anyone talk about that on the subreddit though, perhaps because they were using corpo shit stuff for it.

@icedquinn @emilis I really wish someone else would snag that idea of HRV though, the wall hack mechanic. Made the game so good. No minimap but you can see through walls. Lead to a lot less camping and some highly tactical play. I played it so much that I completely forget minimaps exist in other shooters and don't rely on audio cues whatsoever xD

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