Admittedly, the story in Tears of the Kingdom is easily its worst aspect. It spoils itself if you view it out of order, which is easy to do on accident, and it has a lot of repetition in it that could have been easily avoided. Not that I ever play Zelda games for the immediately present story; they're much more about the story you create as you play through the game and interact with all of the NPCs and the world itself. The difference is that Breath of the Wild was much less focused on that main story than Tears is, so the way they did the non-linearity worked a lot more. Here, it's clear that the writers didn't account for the increase of focus and tried to go with the same gameplay elements to see them as BOTW, which means it really falls flat and kills a lot of the mystery and mystique the story has going for it.