I fixed Lurelin Village. It was a nice challenge. Also learnt that, when you get a global monsters health bar, if you save and load, all monsters tied to that health bar respawn. :loli_tiresome:

While koroks that need to reach their friend are starting to fill me with murderous intent; the most incompetent man in Hyrule, Addison, has already gotten me to fantasise about killing him on every encounter for a while now.

Hudson is lucky the authorities are busy or he'd get in trouble for endangering the life of a mentally ill man.
@Rasterman >Also learnt that, when you get a global monsters health bar, if you save and load, all monsters tied to that health bar respawn.

That's what you get for trying to Save Scum :pyra_judgesyou:
@ChristiJunior Creating a new save file every few steps is a noble tradition from PC RPGs and FPS from the 90s onwards. Nintendo just isn't there yet. The technology puzzles the Orientals; but at least they offer support for more than one save at a time.

If only Zonai devices didn't despawn upon reload. Or after exiting a shrine. Or, sometimes, for no reason at all.
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@rasterman @ChristiJunior TotK is only possible on switch because it doesn't commit any dynamic object to save data. Their persistence in memory is so damn low. It can be really annoying. The worst part is when you defeat a big monster and it's at the end of a cutscene so the game clears its memory and you no longer get to pick up any of their shit because it vanishes.

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