tabletop simulation 

so the idea of dividing XP across the quest chains partly works. tag the branches between success and fail states; buuutt.

what if you do the quest and then kill everyone :blobcatgoogly:

i would be somewhat tempted to just say no, you don't get XP for murderhobo unless it was a sanctioned murderhobo. perhaps a group of NPCs can be tied to a quest beat, where killing them counts as something (probably a fail state?), but they're only worth something either by doing the quest or doing the murder, to avoid people minmaxing the shit to do quests and hobo everyone for XP :blobcatthonkang:

tabletop simulation 

i dunno. maybe the correct answer is to use some alternative punishment mechanism for being a murderhobo and just don't worry if people sneak extra loot here and there. the real concern is just making sure progression works in some kind of reasonable way.

there are some newer indie systems that attempt techniques to de-emphasize murderhobo; as in the looting is trivialized so that lawfully turning in a bounty isn't significantly less optimal than just killing the whole town and taking their shit.
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tabletop simulation 

@icedquinn the simple solution is that actions will have consequences. They can get a little bit more XP and loot by slaughtering a town, but it won't go without notice. Traders weren't at their usual spots, guards didn't report back, and merchants passing through saw all the carnage. Who could have possibly done this? The courts are familiar with what orc attacks are like, and this isn't the same thing. Maybe, just maybe, it's the group walking around with higher magic capability and skill than most others.

My last group knocked a guy out, stole his shoes and gold, then fought against the guards who were called on them and failed (they were only level 1). On their way to jail, the caravan was attacked by goblins and the guards went down. The party managed to break out of their binds and defeat the goblin, then they stole the carriage. Eventually, after collecting enough evidence, the law caught up to them. The courts have access to Zone of Truth, so they ended up with hefty fines.

tabletop simulation 

@beardalaxy yeh.

though the more i think about the tabletop simulation the more i want to run screaming for the hills back to simple text based h-games :blobcatgoogly:
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