i guess i'm really in the minority when it comes to open world, massive, expansive games. i want more linear, short games that only take 2-3 years to make and 5-20 hours to complete. these 100+ hour games are really tiring, and the only reason i played tears of the kingdom as long as i did was because i just like zelda. it still wore me out though.

every single time someone asks "what should a new star fox game be like?" everyone responds "IT NEEDS TO BE OPEN WORLD!" and i can't help but shake my head.....

a game being open world is practically a death sentence for me now. those games just have too much stuff and they take too long to play, let alone develop. who knows how sustainable making massive open world games is at the current fidelity of video games. rockstar has to milk its audience for a decade in order to make a sequel, you know?

@beardalaxy open world games are quantity over quality 99% of the time tbh
Follow

@rosey you're right about that. though, with the two open world zelda games, especially tears of the kingdom, i felt the majority of it was pretty enjoyable. it just dragged on for wayyyy too long for me, to the point where i feel pretty confident in saying that it isn't a game that you're actually MEANT to 100% complete. trying to do that actually takes away from the fun of it, and that's not really a design philosophy you want to have. there's definitely $70 worth of good, engaging gameplay and so many little details and such, but man the game is just way too much to swallow.

the best way to describe it is like working at a gourmet sandwich shop and eating their food every single day to the point you get sick of it and never eat a sandwich anywhere ever again, even if the food was really good.

Sign in to participate in the conversation
Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.