>be me
>want to make 3d game like petscop
>find tutorial in godot
>"OMG, THIS IS PERFECT!"
>kinematic body node
>i don't have anything of the sort, closest is character body 3d
>don't know how to download resources on his github
>i understand what his script code does
>as soon as i made a script on my characterBody3d, it comes with code pre-built
>i don't want to mess with the pre-built code because i don't know what will happen if i do

pain peko

https://invidious.varishangout.net/watch?v=gzk5Ov9zRMc&list=PLNf5C5m0lhiYtiTITAbmW04Od21-EEzbm&index=1
i add 3 lines of code and it's broke

and i have no idea what these start-end nodes do
>adding a script to the player results in falling through the floor
>forgetting the script makes it work as-intended, but with no movement
so many people have this issue, with no consistent fix

this some bullshit
i have no idea how to make an interactable, specifically make it pop up a dialogue box

need to make a gravestone you can read
i'm guessing this code is supposed to run when i enter/leave the interaction areas i've built, but unfortunately they don't work lmao

i have no idea how to make this work
trying to make a pop-up but it won't woooork aaaaaaaaa
condensed my code slightly, but i'm not sure if it's more efficient

i personally like condensed code because i don't want to scroll

didn't really code anything new today, because i want to learn how to construct petscop-like environments, like blocks with inverted faces so you can see the inside of it, since my intended game wants inverted faces

plus, i want to create the tool from petscop, but i don't think i can do that with godot's meshes

i might have to make a basic version with blender and then import it and do whatever
i tried to make my own sprites to start making my own game, and while the moving forward and backward animations look fine, the left and right ones...
@ninja8tyu Make their bodies bob a little, this doesn't look good either from the front or back. :keku:
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