Going to watch someone else's playthrough of Silent Hill: A Short Message. Since, you know, I don't have a PS5 and probably never will unless I find one on the side of the road.
This is gon' be good.... and by good I mean probably trash. Those leaks we saw a little while ago for a new Silent Hill game coming soon with the girl that had the post-it notes with "homo" written on them or whatever? Yeah, 100% real.
Take this and juxtapose it to Silent Hill and Silent Hill 3's warnings. They are content warnings of course, but it doesn't sound like they're trying to coddle the player or take some social stance. The warning screens from those games even add a little bit of extra spice... you know you're in for a ride and it's time to prepare yourself before you dive in. Shattered Memories has an ever creepier one because of its unique gameplay mechanics. Even fucking Doki Doki Literature Club doesn't have to be all "suicide is bad, guys, we don't condone it." It just says you might have a bad time if you suffer from certain mental illnesses.
Silent Hill 2 doesn't have a warning screen PERIOD and it's got suicides, calls to suicide, PTSD, sexual abuse, and murderers. What the fuck is going on with the world? Is the Silent Hill 2 remake going to have a content warning that's the length of a damn EULA you have to scroll through slowly before you can play?
Man you know it's great when the game hasn't even started yet and I'm already malding xD
It's also worth mentioning that it's not like suicide wasn't a problem back when SH2 came out, either. Especially in Japan. This kind of shit is 100% because companies are worried that Twitter users who don't even play the game are going to get their panties in a bunch and they can't have "journalists" talking shit on their game because that is going to affect their bottom line or something.
Here's another thought... Silent Hill 2 did thing really tactfully. A lot of people find that even though the game has some really fucked up stuff in it, they felt sort of comforted while playing it despite suffering from a lot of these same traumas. It's not too dissimilar from how child abuse victims may consume or draw stuff like lolicon. I'd wager to say that the people who created Silent Hill 2 all suffered from things like depression and sexual trauma as well, and they used the game as a creative outlet for that. I would not be surprised in the SLIGHTEST.
This piece of shit is probably going to be way too blatant about bullying and suicide and all that garbage and not have any sort of tact whatsoever. I hope I'm proven wrong but I already know I'm right because the damn art on the home screen already shows off everything you need to know about how well this game actually treats the issue.
Silent Hill: The Short Message
There are live action cutscenes. What's the deal with these things?? I hate them every time I see them. Takes me out of the experience immediately. I can understand going for it if the idea is to be a little corny, like in the original Resident Evil, but when games are trying to use it for a serious effect it just doesn't do anything for me man. Feels way too detached from the rest of the game.
Silent Hill: The Short Message
There are these automated text message scenes that happen randomly in the middle of gameplay too. They said they wanted to be contemporary or some shit and that's why they're doing it. Did it ever strike anyone that what's contemporary is fuckin' lame? Stopping everything you're doing for a JPEG of a phone to come up with a pre-baked text message scene is so much worse than even having a character call you... at least you can still walk around in that case. Shattered Memories even did that astonishingly well since it used the Wiimote's speaker. This is just boring as hell and the rate of the texts coming and going is also super unrealistic lol.
Silent Hill: The Short Message
This is a more minor nitpick I suppose but it plays right in to the cellphone thing anyway. Nobody, and I mean NOBODY actually uses "ur" instead of "you're" (or even "your") these days. Contemporary my ass. You can tell this is some real "hello, my fellow kids" writing. We said "ur" back in the day because texting on a dumb phone with the numpad was ass and you'd shorten whatever you could. Now you can type "you're" by putting your finger on the screen and dragging it twice. Also, what's with the lack of correct pronunciation? We have autocorrect now. cant, dont, id, thats... all of it would be corrected if they were really using a smartphone here.
Silent Hill: The Short Message
LMAO NO WAY AFTER SHE JUMPED OFF IT GAVE THE SUICIDE WARNING AGAIN!!! THIRD TIME!!
Also, the game is soft-looping now. Very PT-esque. Modern day Silent Hill really is just a comical caricature of everything that recent horror game phenomena did right, huh?
Silent Hill: The Short Message
Get real. "Freak! No wonder nobody likes you at school!"
This sounds like something you'd get from an AI if you asked it to come up with things bullies might say. In this scene too, ghosts of high school bullies past are throwing shoes and other objects at you saying stupid shit like "dumb!" Nobody who made this game was ever actually bullied IRL, they watched some teen dramas from the 80s and thought that's how it still works today.
What bullying really looks like today, when not violent, is usually in the form of extreme social pressure. It's more of excluding others and tattling on authority. Then there's the other kind which is the big black chick Laronda squeezing the freshman's throat because he's white or some shit.
Seriously, this is fantasy shit that makes everything this game is trying to shoot for seem like a complete mockery.
Silent Hill: The Short Message
Okay so here's a decent look at the monster. The design is pretty cool, it's got flowers all over it. However, I can't take it seriously at all.
1) Flowers aren't really that scary. Sorry, they're just not. I like the design, but it's not scary. It's just cool looking.
2) There are no other enemies in the game (so far) and this thing pops up and chases you in scripted sequences, Outlast style. There is nothing less scary than at Outlast chase to me these days man, it got done to death even in its own series. Playing the game on Insane difficulty made me completely numb to this kind of shit.
3) They made the awful choice to make it render at 20 FPS for scary factor or something like that, with that stupid jittery effect. That has also been done sooooo much in horror that I can't take it seriously anymore. I fuckin' laugh when I see something spazzing out like that.
This is baby's first horror game.
Silent Hill: The Short Message
Oh no, they took the worst part about Silent Hill Shattered Memories, the chase sequences, and said "hey that's a good idea, let's do that in our game!" You run from this flower thing in a bit of a similar-looking maze without any weapons to fight back with. It's worse than Shattered Memories or even Outlast in some regards though because it's just instant death.
At least the revive animation is pretty cool, you like reverse in time to your last checkpoint. Can't really show that with an image but it is pretty cool. Shows that the main character can't actually die here, she can just suffer the pain over and over again until she figures out what she needs to figure out.
Silent Hill: The Short Message
OHHHH PLOT TWIST! The main character is ACTUALLY THE BULLY! The girl who killed herself "stole" MC's best friend because she's probably more interesting or something, and so MC bullied her into killing herself. Now that's her trauma.
Interesting idea, but the execution is, as someone in the chat put it, "as subtle as a rocket launcher."
If you want something much more poetic as an example to turn to, "Jeremy" by Pearl Jam is really good. Eddie Vedder even writes about how he picked on a kid when he was in school, just like the MC here.
Silent Hill: The Short Message
Okay the story took a completely massive turn now out of nowhere. It's no longer about the bullied girl's suicide, it's about MC's mother being abusive and killing her brother or something. Not really sure how this plays into everything? I guess it could go along with MC's feeling of abandonment or insecurity. It's a story that is being told in completely seperate chunks though, which makes it harder to see it as something that is intertwined.
I don't know man, there are way too many things going on at once for a demo that's only like 3 hours, and it's all so in-your-face that I cannot take it seriously.
I think some of the ideas are sort of good but the developers have NO idea how to actually execute on them. That is the difference between Team Silent and pretty much every other horror game studio out there. Bright side of all of this is that it does give me a bit more perspective for my own horror game. I can't remember the exact story beats I have laid out there but when I start to work on it again I am definitely going to be doing some refining so I don't risk things being this horrifically bad.
I know for a fact I've got a boss encounter written that shows a news document of a murder right after that pertains to the boss. I should try and find a way to illustrate that through symbolism more. I'm sure there are other things like that I wrote too. Keep in mind this was actually like 5 years ago and before I played any Silent Hill games except for Shattered Memories lol. It makes me wonder how much of the dev team for this game has actually played the classic Silent Hills, and if they have, then how much do they really understand them?
Silent Hill: The Short Message
Oh, I don't know how I missed this, but the game takes place in 2020 during COVID lockdowns and shit. I kind of see what they were going for because that was a scummy time in general... but with just how ridiculous it actually was, it cheapens everything else. Especially because it was so recent. I think it's something people want to actually forget about and having it brought up in a horror game isn't scary or traumatizing or anything, it's just kind of lame and feels overplayed.
Silent Hill: The Short Message
Correction, it takes place over the course of a few years, 2020 and COVID stuff included in that.
Anyway, we're doing this now?? This trope of "character walks in a straight line and sees memorable things from their life and talks about them without letting the player just simmer on it?" Niiiice. Again... every single horror game trope is here and they are all done worse than the games they are lifted from.
Silent Hill: The Short Message
Holy SHIT the end credits song is HORRENDOUS. I know that some of the lyrics in the vocal songs are not the greatest, maybe a little cheesy at times, but this is a whole new level. No Mary Elizabeth McGlynn vocals either!
Vocals start 50 seconds in. Cringe shit: https://www.youtube.com/watch?v=LKTS0pYTS3o
Oh, and at the end of the credits there is one final suicide warning lmao. Five. Five times. It's a total joke.
re: Silent Hill: The Short Message
@beardalaxy the trailer reminded me more of indie horror slop than Silent Hill. Also, Fatal Frame vibes to me
re: Silent Hill: The Short Message
@RehnSturm256 This one doesn't really seem like Fatal Frame all that much to me, but what really does is Silent Hill f. But yeah, it is pretty much just indie horror slop. The kind of indie horror slop that thinks it isn't indie horror slop.
Silent Hill: The Short Message
Why the fuck is there like some Jeff the Killer knock off in here lol xD