I am noticing though that the game's combat is HARD. Like, frustrating hard. So I have a bit more tuning to do in that regard. I actually want it to be a fairly casual game that doesn't require a lot of grinding. I know the combat is one of the weaker elements technically, it's no Chrono Trigger with all these different party attacks and such you know. So I don't want players to have to battle not only enemies but also the urge to keep playing lol.
I'm done testing for the night, but I have tuned down the enemy stats by 65% and I need to buff magic a little bit. That's a pretty big change, so I'll have to see if it's too easy at this point. It'll likely take a few playthroughs to really start to get it locked in, and then obviously testers after me will probably have some shit to say about it too lol.
Balancing the combat is definitely my weak point as a developer. I used a lot of math to get here but I might have overtuned it... by a bit.... or a lot.