@Kyonko802 video game graphics that are going for realism will never be the "best looking game ever." art style is what makes a game's graphics last, and that's why so many are so nostalgic for the 16-bit era graphics because the art on display in a lot of those games was absolutely stunning. and there's a reason why so many indie horror games love using the ps1 aesthetic.
this intense focus on realism is part of what balloons video game budgets.
i've NEVER seen a game have water that looks as good as mario sunshine's does and that game is on the FUCKING GAMECUBE.
@PurpCat @berkberkman @Kyonko802 i wouldn't say nobody is making games like that. ratchet and clank rift apart is sublime. the characters are so expressive too. the remake back in i think 2014 was also really good, but most of its cutscenes were pre-rendered as opposed to rift apart which is all done realtime iirc.
kingdom hearts 3 also went for this look but i don't think it nailed it 100%. it still looks pretty video-gamey.
@PurpCat @berkberkman @Kyonko802 tlou killed my PS3 back then lol. Killzone 3 also looks very pretty imo. Last of us was kind of the start of this trend and it still does it the best imo. Even better than its own remake.
@PurpCat @berkberkman @Kyonko802 characters still looked sharp and characterized although realistic and they butchered that going forward.
@PurpCat @berkberkman @Kyonko802 prey looks pretty cool actually, I wanna get around to playing it some day.
A game I think is VERY stylistically bold is the system shock remake. It uses these awesome low resolution textures to great effect.
@berkberkman @PurpCat @Kyonko802 infamous second son looks a lot better. Fucking love that game. Sucker Punch has their finger on the pulse of making realistic looking games that still have a lot of style.
Sunset Overdrive looked pretty sick too. Didn't enjoy the game a whole lot but I like the graffics
Most of the games from Sony have been stereotyped as AAA corridor simulators. Even worse is what I like to call the ArtStation effect: where you'll run into concept art from say a mid as fuck kids show and think wow it's more interesting/cuter than the final result.
I saw a Twitter artist praising the Order 1866's art book, talking about all the shit that didn't make it into the game and how the lore/art was more interesting than the final product; which was stereotyped by many as "if Hollywood made a game". You just know if the devs were given more freedom over the management at Sony/whoever they might have made something interesting.
And also unfortunately as Ken Levine's post Bioshock 1 career has shown, sometimes you have to wrangle people like that hard to make a game. Left to their own devices, they'll either make a game with enough content that's scrapped to make multiple games, or make a game in endless development. Or worse; they'll be like Tim Sorbet and endlessly schizopost on Twitter.
https://archive.fo/1RiHw