if game studios are struggling at the unit price the market will bear perhaps they should simply try being more efficient

@deprecated_ii that's what I keep saying. They need to cut out the fat and just focus purely on making a good game.

@beardalaxy @deprecated_ii I've hated AAA for so, so long man. I've hated the thing since 7th gen
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@coolboymew @deprecated_ii once you realize what some indies can do with just one or two guys and a lot of caffeine, it makes you wonder wtf AAA studios spend all their time and money doing.

@beardalaxy @coolboymew @deprecated_ii The other problem is, it's not solely DEI/dead weight.

To elaborate on the second point, there are a lot of developers out there who instead of being able to stick to a goal and vision, would change it halfway in due to influence from something else. Ken Levine is very notorious for this, both with his new game and BioShock Infinite.

With BioShock 1, there was some publisher interference involved (namely I've heard that the publisher wanted him to have a single moral choice and a good ending). BioShock Infinite on the other hand is all but forgotten about except as fodder for American Krogan type video essayists and essentially spawning the genre of SFM/Blender 3d porn. One of the reasons for this game failing so hard is simple: Ken Levine was constantly changing what he wanted to do with the game until there were several games worth of cut content in BioShock Infinite.
https://www.youtube.com/watch?v=muJYTeQlvC4

With his current game, aside from going years without anything to show for it except publishers throwing money at him based on the success of a past game before it finally had a trailer, he was constantly deciding "actually no I want to do this" during development, all the time. This is the same thing that doomed other developers including Ion Storm.
https://archive.fo/1RiHw

There's other developers who have shown they cannot manage a game worth a damn. Denis Dyack could not make a game without a tard wrangler like Nintendo in charge of his games. Or the dude who made Freedom Planet 2, taking nearly 10 years to make a 2d platformer, and at least that was a passable one compared to the YanDevs of the world and the infinite sea of Early Access.
@PurpCat @beardalaxy @deprecated_ii @coolboymew besides video essayists and porn the only other time I have seen discussion about bioshock infinite is over how it's box art sucks
@berkberkman @PurpCat @beardalaxy @coolboymew @deprecated_ii I didn't think about that until now but yeah he did like 4 years ago :tanya_sigh: , on the bright side I'm vindicated for thinking Spark is the better game series :tanya_smug3:
@doonxib @Ace66062 @berkberkman @beardalaxy @deprecated_ii @coolboymew You weren't wrong. It was always the latter, it was made based on someone's Sonic OC, had a minor following, and then by the time 2 came out the world had moved on and the creator trooned out.

No really. Did anyone remember 2 came out?
@PurpCat @Ace66062 @berkberkman @beardalaxy @deprecated_ii @coolboymew I have to admit I'm more interested in modders remaking old games on emulator and enhancing them than original projects in most cases. I really do not give two shits about the indie scene since 2016 when Hyper Light Drifter came out, which was an impressive Zelda action game clone.
@doonxib @Ace66062 @berkberkman @beardalaxy @deprecated_ii @coolboymew years ago after mocking the fact that freedom planet would not run on a pentium 2 laptop in a past life, I came up with a goal for myself.

If it's going to be a retro inspired game, it's going to run on poverty hardware. I don't give two shits and a fuck about your click here to program nonsense. I'll learn DirectDraw or even MS-DOS to ensure my game will run on a poverty shitbox.
@PurpCat @Ace66062 @berkberkman @beardalaxy @deprecated_ii @coolboymew Best of luck to you. Indie pixel games and other styled games are the bread and butter of game design. The game of kings, as it were.
@doonxib @Ace66062 @berkberkman @beardalaxy @deprecated_ii @coolboymew the latest autistic as fuck aesthetic that indie developers who want to seem cool is aping is the PC-98 aesthetic.

also everyone who copies it gets it wrong half the time.
https://nitter.poast.org/pc98_bot
@doonxib @Ace66062 @berkberkman @beardalaxy @deprecated_ii @coolboymew 640x400, hardware ROM fonts, 16 colors out of 4096.

Sometimes lower colors or res on older games (The PC-9801/E/F/M are 8, ditto with the non-upgraded VM/VF, and old games used 640x200), but the font always came from the hardware ROM so it didn't need to be blitted.

But more importantly; 80s/90s Japanese computer games had aesthetics influenced by the culture of the time. Be it anime, arcade games, street fashion and IRL trends in Japan, and sometimes even western computer games/ports of them (there were PC games ported to the 98 for example).

@doonxib @Ace66062 @berkberkman @PurpCat @deprecated_ii @coolboymew if you're a castlevania guy i'd recommend checking out castlevania revamped btw, just came out a little while ago. takes the first castlevania and turns it into an igavania.

@PurpCat @berkberkman @beardalaxy @deprecated_ii @doonxib @coolboymew I was aware of the sequel but didn't try it out straight away and I don't plan on doing so now lol
@PurpCat @Ace66062 @berkberkman @beardalaxy @deprecated_ii @doonxib 1 was freaking great and was talked about a lot

2 came and I basically never heard much about it
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