@Shadowman311 I think in general games are too expensive and over hyped on a tech level. When were the best games made? On limited platforms with extremely shit technical specs. Nowadays some new game comes out, looks like something from ten years ago with a slightly improved filter, and it requires a fucking sports car to run mixed with enough storage to run your own server bank. It's no wonder guys like myself have defaulted to low spec shit and emulation. It's more than just nostalgia tripping. It's practical concerns, too. Never mind the anti customer shit like DRM.
@doonxib @Shadowman311 there is something horribly wrong with current graphics pipelines. games do not look better enough to cost as much as they do spec wise. Upscaling is expected and we've got serious people talking about frame generation (it's just interpolation) like it's a desirable thing. I don't like it.

@LittleTom @doonxib @Shadowman311 I hate that weird soft "realistic" look every game has now. Ugly models aside, the lighting and gfx pipeline don't help. Weird dof on stuff. Bad AA options (other than like DLAA). using dithering instead of transparency and then the game still runs like ass anyway. I miss when games had sharp and stylized graphics and you dealt with the jaggies by cranking the resolution or using msaa, not this weird blurring shit.

@beardalaxy @doonxib @Shadowman311 dithering looks so fucking bad compared to the real transparencies we saw in 6th gen. Sega Saturn looking ass effect.
@beardalaxy @doonxib @Shadowman311 It clashes terribly yeah. I don't mind playing old games that made use of it.
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