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The LARGEST GAME IN THE WORLD, Minecraft, got as massively popular as it did because it was so easy to pirate. You can ask any adult who played as a kid and they'll most likely say they started playing on a pirated version. It's how the game was passed around and talked about. Oh, you wanna' play Minecraft? Well I can give it to you for free and we can play together, and then you can invite your friends! You'd be at the library or computer lab and see a bunch of kids all playing together. That's what my youngest brother and sister did, and it's how I even found out about Minecraft in the first place. Guess what? Since I had money, I bought the game. I've purchased it another two times since then, for different platforms.

If you're making really good games, piracy, fan content, mods, and all of that sort of stuff is only a positive for your business and for the community that you foster. I mean look at something like the Mother series. Do you think it would be anywhere near as popular as it is today without piracy? Without fan translations? ROM hacks? No way. Nintendo has directly profited off of that too, with ports of Earthbound and Mother.

It's just further proof that these corporations are run by soulless suits that only care about how much money they can make RIGHT NOW and it's going to crash and burn for them eventually. I mean, for many companies it already has.

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