The steam client automatically logging you out if you don't use it for a while is the gayest thing ever:mito_weary:. Every few months I feel like playing a game that I've bought on there but it won't let me access it until I log in again:mito_ugh: and I just go do something else or emulate the switch version:mito_tired:. If steam won by being the “most convenient” and “most customer‐friendly” option I don't even want to imagine how jewish the other options were. I regret having ever bought anything there because it's such a hassle to use. Thank you for reading my blog post.
I know that paying for media is kind of a meme around here:mito_laugh:, but I think that there is nothing wrong with it as long as it doesn't have kikery such as (((drm))). Sadly, though, games typically do have (((drm))):mito_ugh:. In fact, I hear that when publishing on (((steam))), you have to opt out of (((steam drm))). Steamniggers just say that “ackshually chuddie it's trivial to crack so it's okay” and gladly get raped though. And of course I've bought games with (((drm))) against my better judgement:mito_tired:, but I've already learned my lesson and I will never make that mistake again. (The most egregious example is project denuvo which on top of the inconvenience of steam, (((dejewvo))) made it stop working on my main pee cee for no reason:mito_sad:, so I cannot play it even if I were willing to put up with (((steam)))'s faggotry. Everyone who contributed to the development or the adoption of dejewvo gets the oven. )
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@mikuphile as far as steam goes, I'm pretty sure you have to actually program in the api. I didn't have to do anything DRM related when I uploaded my build and you can 100% just run the executable.

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