Good evening, Varis.
I went from wanting a Switch 2 day 1 to praying that this gets homebrewed so hard. Jesus Christ...
@SenSen_93 Puyo Puyo Tetris 2 is like 5gb why is it a key card? :wat:
@Dude @SenSen_93 Sonic X Shadow Generations is only 35.3GB according to Steam. Isn't the Switch 2 cards supposed to support up to 64GB? :wat:
Fairly certain Bravely Default could fit on one as well.
Nintendo execs are fucking faggots for letting this shit happen on their console.

@Dude @SenSen_93 @Ronnie21093 if Nintendo didn't allow this, publishers would just ship digital codes instead. If Nintendo didn't allow that, then they probably wouldn't ship anything at all and keep it download only. For how publishers want to share their games, I think this is unfortunately the best option :P

@beardalaxy @Dude @SenSen_93 Nah. The best option is for Nintendo to force publishers to let their devs optimize game sizes to fit on the Switch 2 cartridges.
@beardalaxy @Dude @SenSen_93 I mean, taking out the graphic options the Switch 2 can't run would probably reduce the game size a fair bit. 64 GB of cartridge space is a step up from the Switch's 32 GB :akko_derp:
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@Ronnie21093 @Dude @SenSen_93 I think the problem isn't game size as much as it is paying for the cartridge. It's probably way cheaper to manufacture game keys instead of actual carts (which are also more expensive than discs).

I think most of the games that are put out with the key carts wouldn't have been physical releases to begin with, but this gets them on store shelves for a fraction of the cost and is still more valuable to the consumer than a digital download, since you can sell/lend these carts. So I'm not too riled up about it. It's a good middle-ground solution.

@beardalaxy @Dude @SenSen_93 The problem comes when the servers go down for good. Now the cartridge is useless. And God knows we all know how Nintendo feels about game preservation.
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