i was relatively impressed with the recent witcher 4 unreal engine showcase. there was some good tech on display there, i like the voxel-based LOD approach a lot. there was no discernible stuttering and it appears they are pushing for the game to run at 60fps on console which is admirable. i couldn't see any frame skips but i don't have a great eye for that so it's possible there were still some.
what i DID notice is that there is still some noticeable ghosting at times with quick character movement, like this shot here. you can see it on the sword. this is different from the motion blur present in the rest of the image. ghosting is one of those things that is extremely noticeable to me and breaks immersion. hopefully there is some way to get rid of this, like disabling TAA or something for instance.