I'm going to be adding some improvements to God's Disdain soon, such as the ability to zoom in on the map found through clicking on the item, extra item interaction animations, and a boat on the overworld to make it more obvious where you can obtain one.
Does anybody have more suggestions for improvements?
Progress on the world map zoom/pan system. I've updated the text to be darker and easier to see, and now the map will zoom in 3x. You can speed it up by pressing whatever you have bound to the dash button.
Do note that this does NOT apply to the fast travel screen. I want to keep that one zoomed out because I think whipping around a zoomed in map while trying to find a fast travel node will be pretty disorienting. Plus, clicking or moving to a node already pops up enlarged and enhanced text for easier readability, so I think it's fine.
If any future games I make use fast travel and a big world map though, I will definitely use this experience to further improve the way it operates.
All that's left to do now is add some UI!