I'm going to be adding some improvements to God's Disdain soon, such as the ability to zoom in on the map found through clicking on the item, extra item interaction animations, and a boat on the overworld to make it more obvious where you can obtain one.
Does anybody have more suggestions for improvements?

Here is the basic implementation of the map zoom function. As you can see it saves your spot for the zoom, even when exiting and entering the map.
This is just with the current map image in the game. What I'll do is have a higher resolution image (200%) and swap it out with the lower resolution one whenever you zoom in. Just have to make that version. I have the higher resolution asset so it won't be an issue.
What do you think of the speed of the movement? Too slow? Too fast? Would you like to see it more zoomed in?
There will be prompts on the screen to tell you how to control the map, just haven't gotten to that yet.

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Progress on the world map zoom/pan system. I've updated the text to be darker and easier to see, and now the map will zoom in 3x. You can speed it up by pressing whatever you have bound to the dash button.

Do note that this does NOT apply to the fast travel screen. I want to keep that one zoomed out because I think whipping around a zoomed in map while trying to find a fast travel node will be pretty disorienting. Plus, clicking or moving to a node already pops up enlarged and enhanced text for easier readability, so I think it's fine.

If any future games I make use fast travel and a big world map though, I will definitely use this experience to further improve the way it operates.

All that's left to do now is add some UI!

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