it'll be a shitty rpgmaker game, but i do need to improve my art skills if i want to make it (since the h is what people are gonna come for, NOT the puzzles)
encountered a minor issue, i plan to use the teddy bear as a "recollection room" transfer point, but i'm unable to interact with it to get transferred anywhere
nevermind, i fixed it by changing this option to "same as characters"
i used a "quick event" to make a "transfer" and it was "below characters" as default, but changing it made it so i was able to talk with the teddy bear
More notes to myself, maybe riddles, counting quests, not really fetch quests but probably logic problems like "i don't want to sit on my own" or something
...maybe a dinner table where you have all the races and try to figure out how to place them so they get along (but have the answer so the blacks are at the back)
after actually making things in spite of my self-doubts, i've realized that the hardest part of making something is finishing it
it's always easier to leave it as an uncrystalized idea than to actually make it
but not because the process is difficult, but because we doubt ourselves too much
after enough time sleeping, i realized i had forgotten what i had made and didn't worry about it too much
even if it's shit, why should i worry? i'm an indie dev with nothing to my name, not a AAA studio, and as shitty as their output is with millions in funding, and other popular indie devs have made popular titles, one mustn't forget that i have nothing and there is nothing to expect
when you come into pippa cunny rape, the only reasonable expectation to have is that you are raping pippa, and that is good enough
re: pippa cunny rape - rpgmaker gamedev thread