@a1ba >silent hill f
>looks inside
>stutter hill fucking ue5
@spudi one dude said it plays pretty well on his "not pro" ps5. Maybe _this_ time game developers forced epic spaghetti code to behave
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@a1ba @spudi it has traversal stutters like every other ue5 game, but it does use asynchronous shader compilation so if you have a decent cpu it won't degrade performance at all. there are moments though where you will see pop-in with shaders instead of it stuttering, so your character is like missing their arms for the first few seconds of the game and stuff like that. i haven't noticed it other than at the very beginning of the game at the very least. i'd definitely rather take that than even more stuttering.

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