@Owl @rlier23 @Goalkeeper @DEERBLOOD @LittleTom the combat is serviceable, it's only made a lot worse by the camera.
it's obviously not a silent hill game though lol.
the stamina gets much better if you upgrade it and/or equip the omamori to increase it, which was a cool system because you can rearrange upgrades on the fly to fit the scenario you're about to go in. when i knew i was going to be running instead of fighting, it was all stamina and dodge related stuff. when i was fighting, it was health, stamina, and damage.
the biggest problems of the game design imo would be the puzzles because they got really weak in the last half, and the weapon durability system because there's no fallback for having no weapon and they just spawn more weapons for you instead. there are omamoris that will give you more damage depending on your weapon's durability, but that's about the only thing it affects. at least in zelda, the weapon does extra damage when it breaks and there are things you can use as weapons littered all over the place, so you're encouraged to use a bunch of them.
there is a "master sword" type weapon in the game that doesn't break but does recharge, but you can only get it on subsequent playthroughs. i think they should have had a default pocket knife or something that didn't break and then the weapons that dealt more damage, so you had to actually manage when you were using which weapons.