I need to find a better way to communicate to the player right from the beginning of the game that sometimes they might need to come back to a place later when they are higher level, and sometimes they might need to do a bit of exploring to find the next quest location. I can't think of a good way to do that though without just outright stating it, because I've tried to do it with more diagetic means and it hasn't really worked.
I think in the next update I might include warning messages on some higher level areas until the player hits like level 30 or something. Maybe I can have the main character say something like "this area looks dangerous... I don't know if I'm strong enough for it yet." Of course I'll still let the player continue if they want to.
@beardalaxy That's a problem a lot of games struggle with honestly, I can't count how many times I've thought "am I not supposed to be here yet or is this just really hard?" in a game.
@pettanko that's why a lot of more relatively recent games have things like level scaling or just straight up tell you the level of the enemies in the area. I didn't really want to do either of those though. I wanted to make a world that exists beyond the player's direct experience of it and imo that naturally means that there are going to be areas that are just too difficult at a lower level. I want the player to be able to see that too, instead of just artificially locking them out of it.
You would think that if you get killed by an enemy in one hit, you would think yo u aren't supposed to be there quite yet, but if I've learned one thing about players through stuff like D&D too, it's that they are extremely stubborn. If they want to do something they are going to ignore everything else and bash their head against a wall until they either manage to do it or they give up on the game entirely. That's not really an indictment, just an observation and one that I have a lot of trouble reconciling with when trying to build a world that feels alive.
I'm honestly happy that people are playing the game enough to critique it to begin with though. My main desire has always been that people play the game so I'm happy if that's happening.