ICEY Review (5.5/10)
I feel very... conflicted about this game. I think I like it? It has some pretty good combat, although it is very rough around the edges. I-frames barely exist, even in places you think they would, like after taking damage. If there are any, they're extremely small and it can lead to just getting chained by enemy attacks. There is only one jump height as well, and you can't alter the length of your dash in any way. Because of that, it feels like you don't have a lot of fine control over your character. Despite that, the combat is flashy and nice to look at, which does translate into it feeling fun to play.
The thing I really DIDN'T like about this game is the Stanley Parable style narration and meta story design. It worked for that game, but it didn't really work for something like this for me. I would have VASTLY preferred this game to rip out the narrator entirely, maybe extend the levels by a little bit, and just let you freely explore around them while progressing. I understand this game is from 2016 and that was all the rage back then, you know, Deadpool came out in 2016. It's just annoying now, though, ten years later. They could have still told a very similar story without that, much like we saw MiSide do more recently.
The art is decent, the music is pretty good. There was another kind of dumb meta moment at the beginning of the game where I didn't get to choose the difficulty I wanted, it just asked me questions and then gave me one and I couldn't figure out how to change it. That was pretty annoying as well. If you're going to be playing this game, just know what you're getting yourself into.
Cute girl though.