never understood the hate BOTW and open world games get
"ah nooo things arent neatly structured in a straight line, where could i possibly go? i dont have an aryan spirit so i cant just see a mountain and try to climb it i have to be told exactly where to go and what to do aaa someone tell me what to think aaa please save me reddit"
@smugumin
It's less the world design framework itself and more:
1. Game devs and/or suits adding open worlds to game franchises not known for open world that didn't need it or had design philosophies incompatible with open world frameworks. See MP4 as a recent example.
2. Game devs doing open world badly and not adding enough intractability and interesting locations. Again, MP4 is a good example of this as well.
3. Gamers experiencing an over saturation of open world since the early 2010's at the expense of decent games with well-designed linear or interconnected levels.

@SuperSnekFriend @smugumin botw/totk get hate not purely because they are open world. it's just that the stuff that is in the open world sometimes isn't as good as what is in the linear games. the story in totk in particular sucks major ass and the dungeons are so openly designed that they feel cheap. in botw, a lot of people had criticisms over the dungeons all having the same exact motif and the shrines all being the same motif with just a single (usually very easy) puzzle inside.

although i really liked botw and i mostly enjoyed playing totk despite how much i shit on it, they do kind of feel like the quantity was the focus instead of the quality. all the other mainline games are way better and more memorable in terms of great dungeon design and story.

in general though, yeah, people are really burned out on open world games because they typically do focus on quantity over quality, or at worse even the PERCEPTION of quantity. i'd probably put something like MP4 in that camp. honestly i put shadow of the colossus in that camp too lmao but some people aren't ready for that conversation. that game kind of fuckin blows.

i'd much rather have a linear game with an extremely tight story that lasts like 8 hours than open world slop with way too much grinding and a story that can't feel narratively cohesive because you can approach it from so many different angles. it has to have some really fun gameplay loops to make it worthwhile, which i think botw/totk do have for at least dozens of hours, personally.

games like cyberpunk, witcher 3, and sleeping dogs are like perfect middle grounds imo.

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