are modifiers in video games not just exactly the same thing as cheat codes were in older ones?
people are freaking out about their gamer cred being flushed down the toilet because you can make a game easier, but you were always able to do that.
imagine saying "man gta san adreas sucks and is so woke because you can just spawn in a tank whenever you want!"
@Hephaestic ye
@Hephaestic if you think modifiers in a game ruin the integrity of the core experience, then don't use them. you're paying the developers for making the game and crafting a fun default experience, and then you can change some stuff about the game if you want to. instead of needing to like, download a mod from nexus or whatever, you can just click the toggle in the game. all of these things are tied to variables so the devs are just exposing the variables to the players to tweak things if they really want to. they are trusting the PLAYER to know that changing any of these is not the core experience.
if YOU don't think that it is okay or fun for you to play the game at 50% speed, then just don't do it. play the game the way it was intended to be played. then maybe you can have some fun messing with the modifiers afterward. that's how i've always played games.
the difference between a video game and a black belt dojo is that you don't get an actual credential for beating a video game. you do it for personal satisfaction. and this is kind of my whole point. it almost seems like people criticizing this feel as though their "gamer cred" is being cheapened. your personal accomplishments in and enjoyment of games can't actually be taken away by someone else not playing the game in the same way. it's very similar to gamers who get triggered over any% speedruns because they're using all these glitches that make beating the game comparatively trivial.
@Hephaestic the intended way to play the game is to play without the modifiers. is this like the breakfast question for gamers?
@Hephaestic I don't actually know for sure because I haven't checked, since to me it is kind of irrelevant to my argument, but it might be to yours. I heard some people saying that achievements were disabled if you used the modifiers. So yes, it's a possibility.
The default modifiers are programmatically identical to any other combination. What makes them special? I'm sure you'll say that the devs tested the defaults and balanced the game with those as the primary case, and I can agree with that.
But here's a real breakfast question: do you think Yacht Club Games would ever say that people who beat the game by removing all death pits didn't beat it the real way? That people who slowed down a chase sequence to 50% speed are less skilled?