are modifiers in video games not just exactly the same thing as cheat codes were in older ones?
people are freaking out about their gamer cred being flushed down the toilet because you can make a game easier, but you were always able to do that.
imagine saying "man gta san adreas sucks and is so woke because you can just spawn in a tank whenever you want!"
@pettanko no it's not but nobody said you had to use the cheat codes lmao
@pettanko yeah there are 100+ settings in the game you can mess with to make it harder, easier, or just weird shit like filters. It's supposed to just be for fun but chuds on Twitter are getting mad that you can use them to make the game easier.
@newt @pettanko yes indeed. that's dark souls. this is mina the hollower. some games are meant to be really easy. some games are meant to be perfectly approachable by a wide audience.
what's with the trend of everyone trying to force games to contain dark souls level challenge? it's a really narrow thought process that i think stems from insecurity and/or pride.
@newt @pettanko iron pineapple.
i'm not talking about clones strictly, though. i'm mainly talking about games that have an extremely high challenge floor. shit like silksong, cuphead, and nine sols count too even though they aren't soulslikes. and that's totally fine, like those games can exist, i just don't get why everyone cooms over how difficult they are and then demands other games meet that same level of difficulty.
Silksong doesn't a high challenge floor, unless you compare it to something like Mixtape where you just cannot possibly fail. There should be a separate term for these things, because Mixtape is most definitely not a game.