@DrRyanSkelton @ChristiJunior @rasterman Visually and mechanically it's great, but I didn't get too far into it because of the death mechanic where when you die you have to collect your stuff from your former self's reanimated corpse.
I died in a tricky area early on, had no chance to kill the previous self to get my gun back, and got soft-locked.
@DrRyanSkelton @ChristiJunior @rasterman Didn't know you could cheese that mechanic, that still sounds annoying, quitting every time to avoid it.
I'm not planning on replaying it.
It's a brutal death spiral.
The problem isn't even fighting the former self (it was in my case because the terrain screwed me over), it's trekking all the way back to where you died, without your gear, that's the issue.
It's not an inherently bad mechanic, Hollow Knight had it too.
This implementation is just too punishing in my opinion.