@DrRyanSkelton This is a good game, I just bought it because of your shilling and it's indeed 100% legit. Reminds me of Gravity Circuit not just because of the music, but also due to how it combines two different types of games and just makes it feel so natural and plain right that you wonder why this type of combo (whether Mega Man X Ninja Gaiden or a Metal Slug Metroidvania) hasn't been done more often.

RE: https://mugicha.club/objects/670e6cb7-cd9d-4636-aa41-6beaae2c2932
The Mummy Demastered was a competent Metroidvania where you were basically the dude from Contra, but it is from Wayforward which is an enemy company now. And compared to Guns of Fury it kinda feels like a tech demo. I still think it was solid (I rate it as a better game than MZM) but I'm not likely to replay it again, CERTAINLY not compared to GoF which dabs on it pretty hard in every conceivable measure.
I still think Mummy Demastered is worth playing though. The bosses are soporific and indefensible but it's a really solid game aside. Wayforward struck out by ripping off wholesale a game released about the same year as Metroid 1 so them managing to do a Metroid game justice at B tier budget is hardly a surprise. Pixel art like this justifies itself too.

@DrRyanSkelton @ChristiJunior @rasterman Visually and mechanically it's great, but I didn't get too far into it because of the death mechanic where when you die you have to collect your stuff from your former self's reanimated corpse.

I died in a tricky area early on, had no chance to kill the previous self to get my gun back, and got soft-locked.

I got through the entire game without dying so I only subjected myself to that mechanic on a whim and you have my condolences. That was not thought out at ALL and fighting yourself is as stupid as any versus mode Contra game ever could be. (Knowing it was a problem I think I just start->quit any time I was close to eating shit)
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@DrRyanSkelton @ChristiJunior @rasterman Didn't know you could cheese that mechanic, that still sounds annoying, quitting every time to avoid it.
I'm not planning on replaying it.

It's a brutal death spiral.
The problem isn't even fighting the former self (it was in my case because the terrain screwed me over), it's trekking all the way back to where you died, without your gear, that's the issue.

It's not an inherently bad mechanic, Hollow Knight had it too.
This implementation is just too punishing in my opinion.

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