as some of you may know i've been working on my own ttrpg for a little bit. it was mainly supposed to be for modern/futuristic gameplay, but i've been thinking about adapting it for fantasy now as well.
i have an idea that i'd like to know if people like or not. basically, instead of having a shit ton of classes, with each of those classes having a shit ton of subclasses, i'm thinking 3 classes, and each class has 2 sub classes. it would be like, warrior/spellcaster/half-caster or something. then under that you'd have stuff like fighter/barbarian, rogue/ranger, and wizard/cleric.
on top of this, there would be traits you could obtain either at the start of character creation or upon leveling up that would further enhance your class. these would be class agnostic, so you would be able to pick them no matter what class you were a part of.
essentially, you would kind of "create your own subclass" as you leveled up. it could either be strengthening your current class, or somewhere in the lines of multi-classing.
the classes would all have their own traits by default, but i think it would be cool to be able to branch out and change up your class however you'd like, instead of needing to stay strictly with whatever the class you chose specifies.
thoughts? any other ideas? would love to hear them :)
@beardalaxy a Jester class clearly need some skill called Jester's Privilege