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Now i need to know how to add bubbles/fizz to the coke

· · Dashboard FE · 8 · 7 · 22
@bbb @hideki that's a fine looking burger. I'd put it on my wall.
@hideki STOP APPEARING ON MY TIMELINE U BEAUTIFUL FOOD!! I CANT HANDLE IT!
@hideki the coke looks great, I think the wooden floor normal map is inverted? The burger looks "dry", maybe needs some reflections on the bun? Anyways, just my 2c, hope it helps.

@rgk thank you, i agree on you with the bun looking dry, maybe i will at a little coat of bright for the next render. I don't think the normal map of the wood is inverted, maybe it's just too strong, but it's not the final texture anyways.

@hideki try making a particle system with a low-poly sphere with glass material, the same IOR as the cola, and inverted surface normals

@Ghlighte that's actually a great idea! i can actually just make the particle emmiter invisible so just the particles remain so there's no problem with having the same properties as the cola, i'll see what i can do when i get home, thanks!

@hideki see what works best. Simple bubbles with default glass material and non-inverted normals will probably do just fine, but will look like tiny glass beads if you make a close-up shot of the glass. And inverting normals and matching the material is free in terms of render times.
As an alternative to inverting normals, you can set the IOR to 1/(IOR of cola), the results will be identical.
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